

BTW most folks believe that these types of modules are a waste of time and SB's are better off being protected by a top line fleet of attack ships. One of the biggest confusions new players make is between the Military SB modules that increase the attack and defense value of your own ships in their area of influence (AOI) versus battle modules that can be added to *any* SB and are used to protect or defend the SB in case of attack. This data is pretty old but it's a good summary of all the different modules that can be placed on the 4 different types of starbases, Military, Economic, Influence and Resource Mining.

Setting up a web of Military Starbases and lurring the enemy fleets there by having an empty planet or a ship with special-module equipped, and trashing them to dust with the sheer force of your Tiny Fighter Starbase-swarm. To set up an Über-research/prod-system with a ring of EconStarbases in a system with decent tilesįlipping allied planets by building Influencer Bases *directly* at these planets Possible suggestions for these bases would be Lots of folks generally abandon most bases because of their inefficiency, but they can be plenty of fun to manage also. If you're going for them you might want to get some upgrade in Miniaturization-techs and built Tiny Constructors solely. Generally you can add some additional Att + Def on all 3 (4 if you count Resource Starbases as well) of these above mentioned bases, by researching "Starbase Fortifications" brach. This is research by the "Starbase Defenses - Starbase Conquest Strategy" branch of the tree, as well as all 3 red weapon-branches. On Military Starbases you can add ship-support modules, such as increased speed or attack/defense. What modules you can add depends on the techs you have already researched, some "yellow" techs enable you new influence-increasing modules on Influencer Starbases.įactory techs unlock planetary enhancing modules on EconStarbases, as well as Freighter-income can be increased. You need to send another Constructor to that base, upon reach a popup will let you add one module.
